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In 2013, I joined the team at Perception to begin developing a wide range of concepts, designs and animations to help realize Detroit 2028 for the 2014 reboot of Robocop. Working closely with Director Jose Padilha, we developed point-of-view HUDs, large-screen interfaces, and even controls for a futuristic talk-show set. I was specifically responsible for everything you see above, from concept design to final execution.