ASGARD’S WRATH II


/ META

/ About

Meta and BBDO enlist Director John Likens and Method Studios to deliver an epic campaign to mark the launch of the biggest VR game ever, Asgard’s Wrath 2.

BBDO challenged the team at Method to introduce, for the first time, the main characters of Asgard’s Wrath 2 and the beautiful worlds in which its players will become immersed. The resulting outcome consisted of 3 unique cinematic game trailers, an NBA broadcast takeover piece, and a 65ft animated holographic display at The Game Awards.

Led by John Likens, who also acted as ECD, and VFX Supervisor Ivan Guerrero, the creative required involvement from every discipline and department at Method. The final films successfully integrated Live Action Footage, traditional VFX, and real-time animation using Unreal Engine. Likens notes, “Integrating these various tools, which historically do not play well with each other, and forging ways for them to work seamlessly is the future of filmmaking. It’s something we are heavily focused on at Method.”

Working closely with Meta and the game developers, CG Supervisor Brian Dinoto and team, were able to rebuild and up-rez all the game assets from Asgard’s Wrath 2 to a feature film quality level of detail. This enabled Real-Time CG Supervisor Michael Ferraro and his team of Unreal Engine artists to focus on character animation, lighting, look development, and world-building.

Guerrero explains the campaign’s creation process: “We were provided an incredible array of game assets and references from the Asgard’s Wrath 2 development team. Part of our job was to take those game assets, increase their detail level in the models and textures, and push them to a photographic level that could live alongside our live-action photography.”

Likens concludes, “It’s not every day you get the opportunity to work on a project that encompasses all the things you’re truly passionate about. These films checked a lot of boxes for me. I got to direct the live-action, VFX, and animation teams and bring them together to make these stunning films. This, to me, is the sweet spot. And I hope I get to do a lot more of it.”

To find out more about how the teams at Method Studios brought this epic film to life, check out our full breakdown.

Asgard’s Wrath 2 was officially released on Friday, 15th December, and is available to play on the Meta Quest 2, 3, and Pro.

/ Credits

DIRECTOR: John Likens

DIRECTOR OF PHOTOGRAPHY: Byron Kopman

LIVE-ACTION PRODUCTION: STANDARD PRODUCTION
Chris Gabello, Sid Kreitzer, David Simpson

AGENCY: BBDO
EP: Bruce McDonald
PRODUCER: Michael Woodall
ACCOUNT DIRECTOR: Elliot Falconer
Creative Directors: Joe Fox, Ricky Bowry

POST PRODUCTION: METHOD STUDIOS
EXECUTIVE CREATIVE DIRECTOR: John Likens
VFX SUPERVISOR: Ivan Guerrero
FX SUPERVISOR: Tomas Slancik
SENIOR CG SUPERVISORs: Brian Dinoto
CG SUPERVISOR: Christina Faraj
TECHNICAL SUPERVISOR: Michael Ferraro
LIGHTING SUPERVISOR: Claire Chang
FLAME LEAD: Chihcheng Peng
FLAME LEAD: Rob Walker
COMP SUPERVISOR: Theodore Wirtz
SENIOR EDITOR: Ryan Todd
SENIOR UNREAL EDITOR: Marcus McSherry
EDITOR: Kyle Sironen
JR. VFX EDITOR: India Sonnenfeld
ART DIRECTOR / FX ARTIST: Danil Krivoruchko
FX ARTISTS: Alejandro Echeverry, Pamela Saad, Gregory Ecker, Jason Simmons
SENIOR LIGHTER: Irene Kim
LIGHTER: Jan Habib
CG GENERALISTS:
Mark Yagos, Yang Hu
ANIMATORS:
Daniel Patterson, Bradley Morris, Brad Hayes, Isai Calderon
UNREAL ARTISTS:
Mateus Kurzhals, Jeffrey Scott, Seiji anderson
UNREAL GENERALIST: Adam Butler
ASSET ARTIST: Cemre Esen
SENIOR RIGGER: Rick Fronek
UNREAL RIGGER: Justin Barcellos
UNREAL LIGHTERS: RJ Draper, Mark Lavania
INTEGRATION SUPERVISOR: Fabio Zapata
INTEGRATION ARTIST: Rachan Chirarattanakornkul
SENIOR UNREAL GENERALIST: Eugene Floramata
STORYBOARD ARTISTS:Keith Morange, Lance Slaton, James Randolph
LEAD UNREAL ANIMATOR: Greg Bekken
UNREAL ANIMATORS: Andrew Chranowsky, Andres Asperin, Robert Yau, Stephen Mann
SENIOR NUKE COMPOSITORS:
Frank Fieser, Dan Giraldo, Ting Hsu
COMPOSITORS:
Rickey Verma, Sam Chen, Tati Bozinovski, Nic Kim
JUNIOR NUKE COMPOSITOR: Sabrina Chan
DESIGNER: David Weinstock
MATTE PAINTER: Christopher Sanchez
UNREAL TECHNICAL DIRECTOR: Warren Wang
VFX ASSISTS:Thomas Karras, Trevor Brashich, Sergio Segovia

PRODUCED BY: METHOD STUDIOS
MANAGING DIRECTOR: Jesse Kurnit
EXECUTIVE PRODUCER: Hayley Wallach
EXECUTIVE PRODUCER: Julia Paskert
REALTIME EXECUTIVE PRODUCER: Karina Partington
SENIOR PRODUCER: Aiste Akelaityte
SENIOR VFX PRODUCER: Christopher Lewis
VFX PRODUCER: Kyle Fader
VFX PRODUCER: Joseph Hobaica
REALTIME PRODUCER: Fan Yu
SENIOR REALTIME COORDINATOR: Tracey Carpenter
SENIOR PRODUCTION COORDINATOR: Juliann Barbella
PRODUCTION COORDINATOR: Olivia Vitagliano, Ethan Samuel

COLOR: COMPANY 3 NY
COLORIST: Sofie Borup

MOCAP STUDIO: Animatrik

STUNT COORDINATOR: Paul Wu
STUNT TEAM:
Adam Chase, Ben Van Huis, Milena Brewster, Raymond Chan, Skyler Mowatt

SOUND: Source Sound
OWNER, VR AUDIO DIRECTOR: Charles Deenen